code in frame 1 layer 1


//soundDemo

//illustrates how to add code-driven sound to 

//games

//Andy Harris, 4/05



//assumes a file called "crash.wav" has been loaded into library

//with link settings changed to "export for actionscript"



init();



function init(){

  //create a sound object

  sndCrash = new Sound();

  sndCrash.attachSound("crash.wav");

} // end init



btnCrash.onRelease = function(){

  sndCrash.start();

} // end